COMPANY

Primer Labs makes games that teach and inspire to make all knowledge playable, starting with Code Hero, a game that teaches you how to make games with a code gun that shoots Javascript.

Code Hero is more than a game: It is the seed of a first-person science gaming platform that teaches its players how to make video games that teach everything else.

Executive Team

Alex Peake, CEO

Alex Peake cofounded Primer to make games that make all knowledge playable starting with Code Hero, a game that teaches you how to make games. As a CEO and primerist, Alex drives the vision, execution and design of Primer. Alex cofounded the cyberpunk fashion company Tactical Corsets. Alex cofounded social games company Socialmixr and designed Frenemies. Alex worked as IT director and animation editor at Atomic Cartoons, as editor in chief of the Agile Journal of Software Development, and as mobile app developer at Sling. In high school, Alex mentored under Dr. Dave Fracchia at the Simon Fraser University Graphics Lab and did the Transition Program to complete grades 8-12 in 2 years while developing an educational MMO called Mage Princes that evolved into Primer and Code Hero.

From a young age, Alex believed that games were going to change the world through education and he set out to gather the pieces to make it happen. His 3rd grade Open Alternative School allowed students to learn at their own pace, so he and his peers made a competitive game out of completing grade levels as fast as they could.

In 4th grade, he designed a role-playing game called Realms and self-taught C and HyperCard to computerize it. In middle school he divided his time between all-laptop Computer Immersion and did 3rd year Computer Science mentoring with Professor Dave Fracchia in the Graphics Lab at Simon Fraser University.

He self-taught Prograph dataflow to make an online empire simulation game called Mage Princes using play-by-email turn files to bypass FirstClass BBS systems' lack of game support. 50% of his hundreds of players converted to pay $5 a month for the sequel with more sophisticated military, economic and tradecraft RPG elements to allow players to cooperatively build nations, but a BBS shutdown and a hard drive crash destroyed his 7th grade business.

Alex dreamed bigger and decided to finish school to focus on developing bigger games. Alex tested into the University Hill Transition Program to complete grades 8-12 in 2 years.

While in school, Alex founded Empowerment to revolutionize education with a web-based gamfication of real life in which players completed real-world missions to learn and apply real-world skills.

Alex developed memetic game AI that mentors players with dynamic storytelling. He snuck into SFU's Cognitive Science classes and got into Berkeley with an essay about using game AI to make education free, but he decided to skip student loans and hire the PHDs he would need later with the profits he earned working as a programmer and investing in Apple stock.

As he refined Empowerment's game design, he worked as an IT manager then as animation editor for Atomic Cartoons' hit cartoon Atomic Betty. He developed and launched the first alpha of Empowerment and left Atomic to self-fund Empowerment and hire full-time developers.

To learn about startup entrepreneurship at LA Startup Weekend, Alex cofounded Socialmixr on Friday, designed its Frenemies facebook game and helped code it in Ruby to launch it by Sunday netting a $10,000 buyout offer on 2 days of work.

Alex became Editor In Chief of the Agile Journal of Software Development and interviewed leading game developers and agilists to learn the secrets of agile-lean game production.

In 2009 Alex moved to San Francisco to join Noisebridge hacker space where he founded the Gamebridge Unityversity game development community and launched an alternative fashion line called Tactical Corsets that became a niche sensation as the twitterstorm catapulted it from BoingBoing to the pages of The New York Times.

In 2010, Alex founded Primer Labs to make games that teach you how to make games that can teach everything else.

In 2011 Alex cofounded Hack The Future with Hacker Dojo and Super Happy Devhouse hackers to bring hacker mentorship to young people.

In December 2011, Code Hero's open beta was launched for sale at Minecon 2011 in Las Vegas.

 

Contact: alex@primerlabs.com

Phone: 415-234-0225

 Web Site: www.alexpeake.com

Twitter: @lxpk

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Talks:
Open Science Summit 2011:
 Code Heroes and Humanity's Worst Investment Decisions from Democritus to Babbage 

Alex Peake at Humanity+ @ Caltech: Autocatalyzing Intelligence Symbiosis: what happens when artificial intelligence for intelligence amplification drives a 3dfx-like intelligence explosion

Alex Peake at BIL 2009: Social Empowerment or How Bill & Ted could rock the world without time travel

Game Designs:
Realms (Tabletop)
Mage Princes of Averath (Mac)
Cyberpunk D20 (Tabletop)
SWATMeet (MILSIM)
Empowerment (Web/Tabletop/Mac)
Frenemies (Facebook)
     (Startup Weekend $10K buyout offer)
Tiny Einy: Smallest Stallion (Web/iOS)
Nothing But Mammals (Mac/Win)
     (SF Global Gamejam Winner)
D2020 Metagame: Health (Mac/Win/Lin)
     (Random Hacks of Kindness Winner)

Alex participates in driving youth mentorship in the maker movement at Noisebridge, Hacker Dojo, Maker Faire and Chaos Communications Camp Berlin.

Gregory Miller, Master of Time & Space

Gregory Miller is senior advisor in Autodesk Labs working at intersections of modern philanthropic programs and large-scale design, 3D modeling, rapid prototyping and invention. Previously, Greg built and led the investments, grants and legal teams at the launch of Google.org and the Google Foundation, and chaired its investment committees. Greg is also an occasional angel investor in the Silicon Valley.

Alongside former Executive Director and 2005 TED Prize winner Dr. Larry Brilliant, Greg helped initiate and develop Google.org's programs and funding initiatives addressing global economic development, global public health and climate change. Google.org grew to 42 persons, awarded approximately $100 million with 120 grants, led 11 philanthropic investments, and was recognized in widespread news articles, blogs and conferences recognizing its data-driven, outcome-based approaches.

Greg led executive production of "The Final Inch", a Google.org film documenting current polio eradication efforts in India and Pakistan that was nominated for a 2009 Academy Award for Best Documentary (Short Subject), and that won the 2009 Pare Lorentz Award from the International Documentary Association. 

Prior to Google, Greg worked with start-up companies, principally with businesses competing in the emerging internet, network security, communications and software markets, including as a partner with Silicon Valley's Gunderson Dettmer law firm and Of Counsel with Latham & Watkins. He was on the launch team of one of the earliest 802.11b wifi deployment companies. Greg has served on boards of directors / advisors with several start-ups and non-profits. 

He has climbed in mountain regions throughout the world, kayaked many rivers, run several marathons, tracked snow leopards in the Himalayas, and plays mandolin and guitar. Greg lives in San Francisco, has a JD from University of Virginia Law School and has a BA in Economics and Philosophy from Colgate.

 

 

Contact: greg@primerlabs.com

Web Site: www.CougarHill.com

Twitter: @gregorymiller

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Developer Team

Primer's developer team is an elite group of game dev ninjas dedicated to changing the world. Do you think you have what it takes to join us? CLICK HERE TO APPLY. We are always especially hungry for talented Unity3D developers.